After the raging success of my interview with the Lagiarcus I decided to continue my gaming icon interviews. After mulling over a few potential subjects, I realized there could be only one person to face my journalistic scrutiny – Lord Ghirahim, who rose to fame during The Legend of Zelda: Skyward Sword I made my way to Skyloft and began looking for people with a speech bubble over their heads. My source had informed me these were the people with something to say. After a few tedious conversations involving the strange Skyloftian language of grunts and hand gestures, I found out that the self-proclaimed demon lord had gotten himself an agent. Sparrot the fortune teller had decided it would be best to take up a secondary trade after the loss of his crystal ball and was representing Ghirahim to members of the press.


Welcome to Fortune Street, the only place where buying and selling stocks, and investing in businesses for profit doesn’t make you part of the “1%”. You can forget about your fancy suit, shiny Italian loafers, and expensive leather briefcase, because this isn’t an actual street, but rather a board game for Wii that tasks players with becoming the richest mogul. The series has had a very long run in Japan, but this is the first time Nintendo has brought it to North America. In a quarter of what seems to be mostly low key releases from the Big N, it should be interesting to see if this game generates cash flow or ends up needing a bailout.

Read the full review at RoboAwesome.com

The Legend of Zelda series is one of the few constants gaming geeks of just about any age have in common. Even me, at my incredibly young and virile age of 30, have played nearly every game in the Zelda series, except for the unspeakable ones. From the very moment I guided Link to the pedestal holding the Master Sword in A Link to the Past I wondered, “Just how did this sword get created? Who put it here? Where can I get a cute green outfit like that?”. After years of those questions (well, most of them anyway) floating around in the collective gamer consciousness, Nintendo has finally promised answers would be revealed in The Legend of Zelda: Skyward Sword. This newest entry into the the lore of Zelda and her champion Link delves into the ancient history of Hyrule in order to bring the mystery of the Master Sword, among other things, to light.

Read the full review at RoboAwesome.com

Bright lights, mirrorballs, glitter, skin-tight white suits, and disco — the 70s have always fascinated me. I have once remarked, “If only I was born 30 years earlier, I could’ve gone to Studio 54. I could’ve seen ABBA in concert!” I realized that would make me about 60 years old right now, and I decided to stop making that particular comment right away before some Twilight Zone action happened and made my wish come true.

Though not strictly a “disco” group, ABBA certainly embodies the sounds of that decade and has alway been a favorite band of mine. So much of a favorite, that I’ve seen Mamma Mia! both on stage and screen, and loved every minute of it. You can imagine how elated I was when I learned of Ubisoft’s upcoming game ABBA: You Can Dance. The game, which is essentially Just Dance with all ABBA music, held the promise of making me a dancing queen in the comfort of my own living room.

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I, like many other geeks in my generation, fully expected to be a paranormal investigator when I grew up. Back then, that meant you were going to be either the type person who ran around with aluminum foil on your head, or you were the type of person who watched Ghostbusters way too much and have developed an unhealthy obsession with Bill Murray. Today, with all the attempts that have been made to legitimize this controversial field by means of television “reality” shows, being a paranormal investigator is less about how much foil you can put on your head and more about having a lot of fancy technology. Is there a better piece of fancy technology to simulate ghost hunting than the 3DS? Majesco and 1st Playable Productions think there isn’t, so they’ve released The Hidden, which is an augmented reality 3DS game designed to bring the world around you into the game and train a future generation interested in examining ectoplasmic evils.

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Ask any Nintendo console owner what the ONE game is they can’t live without, and they’ll probably say something with the name “Mario” in the title. Ask that same person what TWO games they can’t live without and they’ll say “Mario” and “Zelda”. Zelda has been a flagship franchise for Nintendo for 25 years, and while some would accuse the series of being overly formulaic, others (like me) would say that said formula is nearly perfect and there’s no reason to change it. Well, change it they did with the latest addition to The Legend of Zelda series, whose post-colon title is Skyward Sword. Ten hours in, and I feel like I’ve barely scratched the surface of this game, which promises to be the biggest and most engrossing Zelda title to-date. Even though I haven’t made a lot of progress with the game’s storyline, let’s use our sailcloths dive in and see how Link is faring so far.

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Imagine a story of alien invasion so intensely real, that when an adaptation of it was read on a radio show, many people thought Earth was actually being taken over by Martians. That sort of hysteria may not occur today in 2011, but it did in 1938 thanks to a reading of an adaptation of HG Wells’s The War of the Worlds. The story, which is supposedly one of the earliest points in literature when the aliens vs. mankind motif is explored, tells the tale of an unnamed man as he travels through London while it is being invaded by Martians. The story has been the basis of countless movies, TV shows, and video games. Now a new video game from the creative team at Other Ocean Interactive has materialized on the scene, hoping to invade our homes with this classic tale once again.

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Picture it: Chicago, October 2011. I awaken from a deep sleep and realize my throat is incredibly dry and sore, so I need to get up for some water. I lumber into the pitch black kitchen, groping my way around in the darkness until I reach the refrigerator. I successfully get it open, and the light from inside casts its eerie glow on my 3DS, which is charging at an outlet on the counter. “I don’t remember leaving it open,” I thought silently to myself. I tiptoe closer to the 3DS, my breath catching in my throat as I inch closer to the screens. I wipe the sleep from my eyes to be sure I’m seeing what I think I’m seeing…A FREAKING ZOMBIE INSIDE MY 3DS! “Oh wait,” I say out loud, “I just left Pet Zombies on. silly me!”

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Six months ago, if you had told me that the 2D 8-Bit freeware game Cave Story would be remade into a fully 3D adventure for the Nintendo 3DS, I would have scoffed. More than scoffed, I would have trolled you right under the table. I probably would have said something to the effect of “LOLZ WHY SHOULD I PAY MONEY FOR A GAME I CAN PLAY FOR FREE ON MY COMPUTER??!! LOLZ!!!!!!!!11!one”, but that’s only because remakes of games are not usually something of interest to me. However, indie games are of interest to me, and since Cave Story for the PC and Wii have such a deep pool of fans, my interest was piqued when I heard NIS America would be publishing a remake for the 3DS. Would Cave Story 3d be able to enamor fans the way the original did? Let’s suit up and delve into this game’s subterranean levels to find out!

Read the full review at RoboAwesome.com

Spider-Man has really had a sort of mixed time in video games. There have been a lot of titles featuring the web slinging crusader, ranging from the awful to the amazing. Admittedly, I have not played a lot of these games, but I did play and enjoy Spider-Man: Shattered Dimensions so when I heard that the same developer, Beenox, was putting together a title subtitled Edge of Time my senses started tingling. Would this finally be the game to fill the superhero hole in my gaming life?

Read the full review on RoboAwesome.com

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