
After the raging success of my interview with the Lagiarcus I decided to continue my gaming icon interviews. After mulling over a few potential subjects, I realized there could be only one person to face my journalistic scrutiny – Lord Ghirahim, who rose to fame during The Legend of Zelda: Skyward Sword I made my way to Skyloft and began looking for people with a speech bubble over their heads. My source had informed me these were the people with something to say. After a few tedious conversations involving the strange Skyloftian language of grunts and hand gestures, I found out that the self-proclaimed demon lord had gotten himself an agent. Sparrot the fortune teller had decided it would be best to take up a secondary trade after the loss of his crystal ball and was representing Ghirahim to members of the press.

The Legend of Zelda series is one of the few constants gaming geeks of just about any age have in common. Even me, at my incredibly young and virile age of 30, have played nearly every game in the Zelda series, except for 


Imagine a story of alien invasion so intensely real, that when an adaptation of it was read on a radio show, many people thought Earth was actually being taken over by Martians. That sort of hysteria may not occur today in 2011, but it did in 1938 thanks to a reading of an adaptation of HG Wells’s The War of the Worlds. The story, which is supposedly one of the earliest points in literature when the aliens vs. mankind motif is explored, tells the tale of an unnamed man as he travels through London while it is being invaded by Martians. The story has been the basis of countless movies, TV shows, and video games. Now a new video game from the creative team at Other Ocean Interactive has materialized on the scene, hoping to invade our homes with this classic tale once again.
Picture it: Chicago, October 2011. I awaken from a deep sleep and realize my throat is incredibly dry and sore, so I need to get up for some water. I lumber into the pitch black kitchen, groping my way around in the darkness until I reach the refrigerator. I successfully get it open, and the light from inside casts its eerie glow on my 3DS, which is charging at an outlet on the counter. “I don’t remember leaving it open,” I thought silently to myself. I tiptoe closer to the 3DS, my breath catching in my throat as I inch closer to the screens. I wipe the sleep from my eyes to be sure I’m seeing what I think I’m seeing…A FREAKING ZOMBIE INSIDE MY 3DS! “Oh wait,” I say out loud, “I just left Pet Zombies on. silly me!”
Six months ago, if you had told me that the 2D 8-Bit freeware game Cave Story would be remade into a fully 3D adventure for the Nintendo 3DS, I would have scoffed. More than scoffed, I would have trolled you right under the table. I probably would have said something to the effect of “LOLZ WHY SHOULD I PAY MONEY FOR A GAME I CAN PLAY FOR FREE ON MY COMPUTER??!! LOLZ!!!!!!!!11!one”, but that’s only because remakes of games are not usually something of interest to me. However, indie games are of interest to me, and since Cave Story for the PC and Wii have such a deep pool of fans, my interest was piqued when I heard NIS America would be publishing a remake for the 3DS. Would Cave Story 3d be able to enamor fans the way the original did? Let’s suit up and delve into this game’s subterranean levels to find out!
Spider-Man has really had a sort of mixed time in video games. There have been a lot of titles featuring the web slinging crusader, ranging from the awful to the amazing. Admittedly, I have not played a lot of these games, but I did play and enjoy Spider-Man: Shattered Dimensions so when I heard that the same developer, Beenox, was putting together a title subtitled Edge of Time my senses started tingling. Would this finally be the game to fill the superhero hole in my gaming life?
